Molecule

Sym-kin: symbiotic people for TTRPGs

Be a symbiont, it's imperative.

Symbiosis Roberta Carvalho Brilliant work by Roberta Carvalho. More here.

What is symbiosis

It's a bond with a beast, a non-playable one, usually one considered irrational, wild. It could be a bear, a dinosaur or a wyvern, for instance.

What it entails

When you're a symbiont, you'll experience benefits with costs. The specific benefits and costs will highly depend on the beast you're symbiotic with. Common manifestations of these traits are listed below.

Common benefits:

Common costs:

How to achieve symbiosis

It requires either being born or being accepted into a symbiotic-promoting community. This means there'll be a village, at least, dedicating efforts to make people who have the requirements (be them what they may) to achieve symbiosis.

Once part of this community, it requires that you either grow into a symbiotic relationship with the community protected animal, or that you grow into this relationship with other symbiont.

How to maintain symbiosis

As mentioned above, to maintain your connection you'll need to satisfy the costs of having it. Above all you'll need to cherish and exercise the connection with the beast.

This is done in two ways. Both are individually sufficient, but only one is able to maintain a true connection alive.

A. [BEST] Spending time with or in service of

B. [SUFFICIENT] Remembering

Doing A strengthens the bond, improves your skills and improves the beast's community, likelihood of survival and reproduction, overall increasing their quality of life. It is the ideal approach, needed in small frequency for the symbiont to maintain and strengthen the bond.

Doing B maintains the bond, but not forever. If there's no communion with the beast, the quality of the bond is eroded. As the modes of being of your symbiotic other are only experienced through ritual, tradition and thought, via your practice and communion with other symbionts, on empty suitable environments, the connection weakens. Memory becomes fiction, and fiction may be corrupted.

Nonetheless, in the absence of your beast and their community for whatever reason (dwindling, extinction, banishment), only through remembering them you'll be able to create a convenient presence, and a convenient environment, for when they return. Only with a convenient environment and a convenient presence, you'll have a convenient re-encounter.

Mechanics

To create a sym-character, introduce the symbiosis as a background characteristic or have it be developed in game with the character spending at least one year in a symbiosis-promoting community.

Then, define characteristics for the symbiosis. Below, the octopus is an example.

Environment: sea Core Features: senses light through skin, multiple limbs, distributed cognition

Symbiosis levels:

Level 0 - baseline: character has a myopic view of the environment where they were trained, when there are animals there Level 1: skin camouflages, reacting to environment. Character feels their community's dwellers feelings. Level 2: character control skin's color and texture at will. Character talks to their others. Level 3: 2 ghost limbs, character needs to concentrate to use them, stopping usage of others. Character see's through their symbiotic-other eyes. Level 4: 2 more, with the same limitations as above, but now allowing usage of the 4 ghost limbs. Character is able to send messages telepathically, but not receive. Level 5: willingly using limbs along their original body. Character may listen to their other. Character communicates telepathically with their other, when at 1km from them. Level 6: limbs act independently in favor of the character, reacting to the environment. Character communicates telepathically with their other from wherever.

Progression requires practice and communion:

Symbiosis are diverse

Symbiosis may be mutual, commensal or parasitic. I wrote about mutualistic relationships. Nonetheless, this may be adapted to commensal (maybe the beast folk require protection and aren't able to provide improvements to the character), or even parasitic (a character found that if they exploit their beast folk, they're able to evolve faster, at a cost for the community). It's easy to twist and turn this idea.

Be symbionts.